Class CustomizableCharacter
A customizable character and all it's parts.
Inheritance
System.Object
CustomizableCharacter
Assembly: cs.temp.dll.dll
Syntax
public class CustomizableCharacter : MonoBehaviour
Properties
Customizer
Declaration
public Customizer Customizer { get; }
Property Value
DownRig
Declaration
public GameObject DownRig { get; }
Property Value
Type |
Description |
GameObject |
|
IsShadowsHidden
Declaration
public bool IsShadowsHidden { get; }
Property Value
Type |
Description |
System.Boolean |
|
IsWeaponEffectsHidden
Declaration
public bool IsWeaponEffectsHidden { get; }
Property Value
Type |
Description |
System.Boolean |
|
IsWeaponsHidden
Declaration
public bool IsWeaponsHidden { get; }
Property Value
Type |
Description |
System.Boolean |
|
ScaleCustomizer
Declaration
public ScaleCustomizer ScaleCustomizer { get; }
Property Value
SideRig
Declaration
public GameObject SideRig { get; }
Property Value
Type |
Description |
GameObject |
|
UpRig
Declaration
public GameObject UpRig { get; }
Property Value
Type |
Description |
GameObject |
|
Methods
ApplyPreset(CharacterPreset)
Applies data from a preset to all the customizers.
Declaration
public void ApplyPreset(CharacterPreset preset)
Parameters
CreatePreset()
Returns a preset with all the current settings of the character.
Declaration
public CharacterPreset CreatePreset()
Returns
HideRigs()
Hides all the rigs by deactivating their GameObjects.
Declaration
SetHideShadows(Boolean)
Sets whether the shadows should be hidden or not.
Declaration
public void SetHideShadows(bool hide)
Parameters
Type |
Name |
Description |
System.Boolean |
hide |
|
SetHideWeaponEffects(Boolean)
Sets whether the weapon effects in all the WeaponSlots should be hidden or not.
Declaration
public void SetHideWeaponEffects(bool hide)
Parameters
Type |
Name |
Description |
System.Boolean |
hide |
|
SetHideWeapons(Boolean)
Sets whether the weapons should be hidden or not.
Declaration
public void SetHideWeapons(bool hide)
Parameters
Type |
Name |
Description |
System.Boolean |
hide |
|
ShowRigs()
Shows all the rigs by activating their GameObjects.
Declaration